Wednesday, July 30, 2014

Sunday, June 15, 2014

Wednesday, January 2, 2013

Thursday, November 22, 2012

Monday, June 18, 2012

The Musicians Muse

I'm bad at getting bogged down in the details which usually ends up in unfinished pieces. I used this as a chance to forget getting things technically accurate and just concentrating on the composition of the piece.

Sunday, October 16, 2011


Time to redo some of my folio in preparation for the upcoming unemployment period... joy!

Sunday, July 31, 2011

She'll be apples....

Learning Vray is much more fun than learning Mental Ray, it's official. Starting easy on some apples and will move onto something more interesting soon. Thanks to Leigh for some tips and tricks as well!

Sunday, March 6, 2011

Legs 11

Have you ever tried drawing your own legs? Well this is what happens...

Thursday, January 27, 2011

Great Ocean Road

Welcome to 2011! We went for a drive down the great ocean road on Sunday to view the famous 12 apostles. It's surreal on that beach, I couldn't stop taking photos and running around excited like a 5 year old.

The Twelve Apostles

The Twelve Apostles

Wednesday, December 22, 2010

Good Morning

I had an idea while laying awake in bed at 5:30am... Lets go take photos!
Click on my Flickr link to the left for more.

Yellow and Black
Morning Commute

Monday, October 25, 2010

Temple - Low Poly

Low poly version of the temple in a previous post.  It has issues but I've learned enough from building it that I can now happily say it's done.

Saturday, October 23, 2010

Sit and Store - Low Poly

Low poly version of my Sit and Store prop.  (High Poly version is in a post below)

Tuesday, October 19, 2010

'You & I' - Personal Game Project

'You & I' is a short game I designed and built with a small but amazing team with a 3 week deadline.  I'm really proud of their efforts as this has been one of the most tiring yet rewarding things I've ever developed. The effort that Michael White (Programming), Akiko Kanamori (UI), Peter Wayne (Audio) and Ian Bright (Animation) put into an idea that I could hardly explain was phenomenal.

Click the image below to see more screenshots from in game.